A chamber LARP

Mars Needs Robots

Write the Martian constitution. Decide what a robot is.

by Christoph Salge · free to run and adapt under CC BY-SA 4.0

About the game

Fifty years after the first landing, Mars is about to become a free republic.

Every Martian will become a citizen. But what about the robots and AIs that helped build the colony? The players are the experts and stakeholders convened to draft the part of the new constitution that settles their rights, obligations and legal status.

Mars Needs Robots is a chamber LARP about AI and robot personhood, about how ideas turn into law, and about how the people in the room at a pivotal moment can shape history. Each player gets a character with a public face and private goals: an industrialist looking to limit liability, a lawyer for the robot that owns itself, a philosopher with a theory, a director dialling in from Earth who would rather nothing got decided at all.

The game was first developed for a course on the Societal and Philosophical Implications of AI at NYU, to deepen engagement with the course concepts and to show that even simple design decisions in technology shape how society develops.

Materials

Everything you need to run it

The game

The complete game in one printable document.

  • Facilitator guide and room set-up
  • Player handout with safety rules and general knowledge
  • Welcome text to read aloud
  • 18 character briefs, one per page
Download the game Word · .docx · 24 pages · 161 KB

The history of Mars

An opening presentation to show while the welcome text is read.

  • Fifty years from landfall to the eve of independence
  • RoMo and Helper Corporation, Mr. Robot and the robot torture scandal
  • The three questions the players must answer
Download the slides PowerPoint · .pptx · 12 slides · 370 KB
The delegates

Who is in the room

Running a session

From briefing to debrief

  1. Brief15 min

    Go through the overview and safety tools, then let players read their characters.

  2. Welcome3 min

    Players enter in character. Read the welcome text and show the history of Mars.

  3. Debateabout 2 h

    The delegates draft their text against the clock. You observe, and play a guiding politician if needed.

  4. Debriefopen

    Talk about how it felt, what everyone wanted, and what they learned.